Holder competitions
Hold $20 or more of a competing coin and earn points every 4 hours. When the coin's prize vault fills, the holders with the most points win gift cards or Telegram Stars.
Flying Car Rush daily bonus
A rocket-powered run through San Francisco traffic, with a daily high-score race.
You
Connect a wallet to see your points
Live competitions
Recent winners
How competitions work
Fees fill the vault
A coin launched with a gift-card service sends 70% of its creator fee to its prize vault. The HaloFun coin funds its vault with 20% of its creator fee.
Funding70% of the creator fee, 20% on the HaloFun coin
Hold $20 to compete
Any wallet holding $20 or more of a competing coin competes. A price drop alone never takes you out.
Minimum$20
Earn points every 4 hours
Each 4 hours you hold adds points, more as your streak grows. The 3 largest holders get 1.2×. Selling restarts your streak.
Points per award10, 15, 20
The vault fills, the leaders win
When the prize vault reaches its target, the wallets with the most points win gift cards, or Telegram Stars on some HaloFun coin rounds. Most coins pay the top 3; a HaloFun coin round can pay up to 10.
WinnersTop 3, up to 10 on the HaloFun coin
Everyone starts again
Then everyone's points and streaks go back to zero and the next round starts. Credits already won are kept.
Next roundPoints back to 0
Who competes
Any wallet holding at least $20 of the coin competes. You can get there by buying, by receiving tokens, or by the price rising. A price drop alone never takes you out. HaloFun's own wallets never compete. The coin's creator can compete like anyone else.
Points
Every 4 hours you hold, you get points: 10 for each period in the first 24 hours of your streak, 15 in the next 24, and 20 after that. Your streak counts from when you started competing or from your last sale.
Top holders
The 3 largest holders of the coin get 1.2× on each award: 12, 18 or 24 points instead of 10, 15 or 20.
Double down
Each single buy of $500 or more while you're already competing adds 0.1× to your multiplier, up to 2× in total with the top-holder bonus. Smaller buys don't add up, and tokens received by transfer don't count. The multiplier applies to awards for periods that end after the buy; it adds no points by itself. Any sale or transfer out resets it to 1×, and so does the end of the round. Example: a 15-point award at 1.1× is 17 points. You don't need to buy more to compete: $20 of holdings is enough.
Selling
Any sale or transfer out restarts your streak and its 4-hour clock. If at least $20 of the coin is left, you keep your points. If less is left, your points are cleared and you stop competing. Coming back starts from zero. Points never move with tokens.
Winning and ties
When the prize vault reaches its target, the round ends at that check. The wallets with the most points win: the top 3 on a coin launched with a service, and on the HaloFun coin as many as its round pays, up to 10.
On equal points, the wallet that has competed longer without dropping below $20 ranks higher, then the larger balance. Then everyone's points and streaks go back to zero and a new round starts.
If fewer wallets have points than the round pays, the unclaimed prizes stay in the vault.
Timing
Points for a period are added at the first check after the period ends. Opening the coin's page runs that check straight away; until it has run, your clock says 'Adding now'.
How sales are seen
Buys and sales on Pump.fun and PumpSwap, including through apps and bots that trade there, are matched to the exact transaction. A transfer to another wallet, or a sale anywhere else, is caught at the next check because your balance is lower than expected; since its exact time isn't known, the current period is not awarded. Tokens moved out and back between two checks may not be seen.
When scoring pauses
If HaloFun can't read the holder list, the price or the trades, it pauses scoring instead of guessing. No points are added or removed, and the prize vault keeps filling.
Prizes
On the HaloFun coin, each round's winners get the prize set when it opened: a gift card or Telegram Stars each, or credits spendable on any gift card. On other coins, each winner gets credits equal to the card value set when the round opened, and spends them on the coin's service gift cards. 1 credit is $1 of gift-card face value; cards in other currencies use the day's exchange rate. Credits do not expire. Prizes depend on real trading fees; nothing is guaranteed.
Flying Car Rush daily bonus
Every day, the best verified score from a wallet competing in the HALO holder competition adds 50 points to that wallet's HALO standing.
A day runs midnight to midnight, New York time. A run counts for the day HaloFun verifies it.
The 50 points are flat: no multipliers. If two scores are equal, the earlier one wins. If the top score is from a wallet that isn't competing, the best score from a competing wallet gets the points. If no competing wallet played, no points are awarded.
Every run is replayed on HaloFun's server from your inputs; the replayed score is the one that counts. Runs must be sent within 30 minutes, and each wallet can play 100 runs a day.
After they're added, the 50 points work like any other HALO points: kept if you sell and still hold $20 or more, cleared if you drop below $20, and reset when the round ends.
HALO hasn't launched yet. Days are still played and recorded, but no points are awarded until the HALO competition starts, and none are added retroactively.
Credits you win are spent on gift cards under Credits and gift cards. Redemption terms.